Ludology is the logic of games. This would be a complete proof in relation to movement (opening, middlegame, and endgame). A person who simulates and/or creates (models) games is called a ludologist (with certain restrictions applied, this same person may also be called a juker).

For ludological consideration, a game requires three (3) things (called rules): 1) a juker, 2) string, and 3) the interplay of rhetoric.


Notes (+): + A simplest definition would be "the charting of currency". Something more formal would be that our game logic is that of "sorting algorithms pertaining to twistor space".

+ Our game engine (.uue) responds directly to calls (the "payload").

+' The field is not the same as game theory, which moreso studies strategies in particular. Ludology, on the otherhand, encompasses all aspects of juking [especially game mechanics and (methods of) gamification].

+ Ludology does not necessarily promote physics; it is possible that our games may not calibrate potential energy functions (such as force fields). In its stead, models and simulations are promoted with automation.

See also

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